Texture

2D images in Astro are represented by Texture. They are quite simple but very flexible when it comes to rendering them.

new

construct new(filename)

Parameters

  • filename -> String Filename of the texture to load.

Loads an image as a texture.

width

Read Only: width

Variable Type: Num - Width of the texture in pixels.

height

Read Only: height

Variable Type: Num - Height of the texture in pixels.

free

free()

Forces the texture to be freed without waiting for the garbage collector.


Copyright © 2022-2023 Paolo Mazzon. Distributed by an MIT license.