Texture
2D images in Astro are represented by Texture
. They are quite simple but very flexible when it comes to rendering them.
new
construct new(filename)
Parameters
filename -> String
Filename of the texture to load.
Loads an image as a texture.
width
Read Only: width
Variable Type: Num
- Width of the texture in pixels.
height
Read Only: height
Variable Type: Num
- Height of the texture in pixels.
free
free()
Forces the texture to be freed without waiting for the garbage collector.